Last Updated On May 05, 2018
Pegasus: change the color for its exterior lighting
- Create a new folder, TestPegaus under “..\Game\Mods\MyMod\”
- Copy the below files to folder TestPegasus, and rename them
- Pegasus_Character_BP → TestPegasus_Character_BP
- Pegasus_skin → TestPegasus_skin
- Pegasus_body_mat → TestPegasus_body_mat
- Configure TestPegasus_Character_BP blueprint
- Skeletal Mesh: reference TestPegasus_skin
- Configure TestPegasus_skin file
- Element 0: Textures reference changed to “TestPegasus_body_mat”
- Modify TestPegasus_body_mat file
- Parameter Groups —- Emissive —- Emissive – Color and Intensity: change the RGB value to get the lighting color changed
Mastodon: allow two players to mount (require saddle; one players will sit in the front of the saddle)
- Create a new folder, TestElephant under “..\Game\Mods\MyMod\”
- Copy the below files to folder, TestElephant, and rename
- Elephant_Character_BP → TestElephant_Character_BP
- EngramEntry_Saddle_Elephant → EngramEntry_Saddle_ElephantNew
- PrimalItemArmor_ElephantSaddle → TestItemArmor_ElephantSaddle
- TPV_Human_M_Hand_Sitting
- Configure MyMod_GameDataPlus_BP
- Tech Tree Manager —- Mod Tech Tree Array —- Skill Columns —- 0 —- Skills:
- 0:
- Skill Name: Knowledge Name, fill in “ModSaddle”
- Icon Image —-Image: reference techtree_icon_saddle
- Skill Description: Knowledge description, fill in “Test Saddle”
- Skill Type: select “unknown”
- Skill Source Descriptions
- 0: fill in “Level Up”
- Skill Ranks
- 0:
- Experience Needed:required Knowledge exp for unlocking, 0 means no exp needed for unlocking; fill in “0”
- Level Requiremen: character level required for unlocking; fill in “5”
- Skill Rank Rewards:
- 0
- Engram Blueprint Classes: unlocking the knowledge will grant the Engram/recipe; reference EngramEntry_Saddle_ElephantNew
- 0
- _IndexID(Mods ID must in limit:’800-1000′:): Knowledge ID should not conflict with other Knowledge ID, fill in “802”
- _IsNeedExp: unchecked; false
- _NeedOwnTech: leave blank
- _SourceDescriptionInfo
- 0: fill in “Level up to 5”
- Technic Tree Stat Add Value:character stat increase after unlocking the Knowledge.
- 0
- Property Type: select “Health”
- Modify Type: Modify Max Value Add
- Initial Value Constant: fill in “50”
- Display as Percent: unchecked; false
- 0
- 0:
- 0:
- Configure Elephant_Character_BP blueprint
- Supports Passenger Seats: true; checked
- Configure EngramEntry_Saddle_ElephantNew blueprint
- Blue Print Entry: reference TestItemArmor_ElephantSaddle
- Engram Descriptive Name: Test Elephant Reins
- Configure TestItemArmor_ElephantSaddle blueprint
- Saddle Passenger Seats:
- 0
- Attach Bone Name: fill in “RiderSocket”
- Board Action Text: fill in “Back Seat”
- UnBoard Location Offset: fill in “0,0,30”
- FPVCamera Location Offset: fill in “0,0,20”
- Attach Relative Location: 190,0,-65
- Character Additive Anim: reference “TPV_Human_M_Hand_Sitting”
- Limit Camera Yaw: checked; true
- bWeaponIgnoreMonster: checked; true
- 0
- Modify TPV_Human_M_Hand_Sitting
- Additive Settings
- Additive Anim Type: select “Local Space”
- Base Pose Type: select “Selected animation”
- Base Pose Animation: reference TPV_Human_M_Hand_Idle